Once again, some documentation of some 3D experimentation. The examples today are children’s art done by kids and for kids. We’re talking stuck on macaroni art here. Bits falling off. A 2D picture doesn’t really capture the depths of the artist’s intentions.
First, the following is a video of a 3D model constructed using static pictures, a good SLR camera and some expensive commercial software:
That’s a ball of felt by the way. Here’s the same object using more pictures:
Next up, here’s a model made using an iPad with a depth camera peripheral attached. The advantage of this technique is that you can see the model being constructed as you orbit the object with the camera. So you can fill in any blanks as you go. But what you see is what you get. There’s no further processing and this is as good as it gets:
Those are paddle-pop sticks in an a-frame on the left. Expect to see this kind of quality model being produced with just an iPhone in 2020 or so with free apps (as they start to have better depth cameras in-built). It’s kind of Tomb Raider 1, isn’t it?
In contrast, here’s the same object (with a different artwork stuck on the cardboard box but same chequered reference grid) using static images processed using some open source software:
Of course, I always love the bits and bobs that get produced in making these models:
What I love the most are the image files that are wrapped around the 3D meshes to give them a skin. They’re flat:
You could cut all of these out, stick them together and make a paper version of the original object.
… if you had sufficient time…